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    <title>Jagaco Games Blog</title>
    <link>https://jagaco.com/blog</link>
    <description>Follow our development journey, get behind-the-scenes insights, and learn about our process of creating indie games.</description>
    <language>en-us</language>
    <lastBuildDate>Mon, 18 May 2026 00:00:00 GMT</lastBuildDate>
    <pubDate>Mon, 18 May 2026 09:40:37 GMT</pubDate>
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    <item>
      <title>Our First Pre-Alpha Demo Is Happening</title>
      <link>https://jagaco.com/2026/05/18/pre-alpha-demo</link>
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      <description>Next Saturday, we&apos;ll be showing our game&apos;s first pre-alpha demo to players outside the development team for the very first time. An exciting and nerve-wracking milestone that will give us our first real feedback on the experience we&apos;re creating.</description>
      <pubDate>Mon, 18 May 2026 00:00:00 GMT</pubDate>
      <author>Vincent Broeren</author>
      <category>Quinn&apos;s Quest</category>
      <category>game-design</category>
      <category>testing</category>
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    </item>
    <item>
      <title>The Controversy of Using Generative AI in Game Development</title>
      <link>https://jagaco.com/2025/07/31/the-controversy-of-using-generative-ai-in-game-development</link>
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      <description>Examining the dual nature of generative AI in game development, highlighting both opportunities and concerns, and how Jagaco Games uses AI as a collaborative tool.</description>
      <pubDate>Thu, 31 Jul 2025 00:00:00 GMT</pubDate>
      <author>Vincent Broeren</author>
      <category>AI</category>
      <category>game-development</category>
      <category>technology</category>
      <category>Quinn&apos;s Quest</category>
    </item>
    <item>
      <title>A Living World</title>
      <link>https://jagaco.com/2025/05/22/a-living-world</link>
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      <description>Why our game is more than just empty space, creating a world full of people, purpose, and stories that respond to player actions.</description>
      <pubDate>Thu, 22 May 2025 00:00:00 GMT</pubDate>
      <author>Vincent Broeren</author>
      <category>Quinn&apos;s Quest</category>
      <category>game-design</category>
      <category>world-building</category>
      <category>art</category>
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    <item>
      <title>The Temptation of Building the Perfect Editor</title>
      <link>https://jagaco.com/2025/05/08/the-temptation-of-building-the-perfect-editor</link>
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      <description>The seductive nature of tool-building in game development and why sometimes &apos;good enough&apos; is perfect.</description>
      <pubDate>Thu, 08 May 2025 00:00:00 GMT</pubDate>
      <author>Vincent Broeren</author>
      <category>Quinn&apos;s Quest</category>
      <category>technology</category>
      <category>game-development</category>
      <category>tools</category>
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    <item>
      <title>Crafting Beauty Through Limitations</title>
      <link>https://jagaco.com/2025/04/24/crafting-beauty-through-limitations</link>
      <guid isPermaLink="true">https://jagaco.com/2025/04/24/crafting-beauty-through-limitations</guid>
      <description>How indexed rendering and a strict 82-color palette creates visual consistency and artistic discipline in our pixel art RPG.</description>
      <pubDate>Thu, 24 Apr 2025 00:00:00 GMT</pubDate>
      <author>Vincent Broeren</author>
      <category>Quinn&apos;s Quest</category>
      <category>art</category>
      <category>technology</category>
      <category>pixel-art</category>
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    </item>
    <item>
      <title>A Quiet Blog, A Busy World</title>
      <link>https://jagaco.com/2025/04/10/a-quiet-blog-a-busy-world</link>
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      <description>The team explains their extended silence by revealing the ambitious scope of their pixel art fantasy RPG in development.</description>
      <pubDate>Thu, 10 Apr 2025 00:00:00 GMT</pubDate>
      <author>Vincent Broeren</author>
      <category>Quinn&apos;s Quest</category>
      <category>business</category>
      <category>game-development</category>
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    <item>
      <title>Town Update</title>
      <link>https://jagaco.com/2022/11/26/town-update</link>
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      <description>Progress on enhancing the protagonist&apos;s hometown with NPCs, daily schedules, and atmospheric details in our open-world RPG.</description>
      <pubDate>Sat, 26 Nov 2022 00:00:00 GMT</pubDate>
      <author>Wilco Van Starrenburg</author>
      <category>Quinn&apos;s Quest</category>
      <category>game-development</category>
      <category>level-design</category>
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    </item>
    <item>
      <title>Storytelling</title>
      <link>https://jagaco.com/2021/08/03/storytelling</link>
      <guid isPermaLink="true">https://jagaco.com/2021/08/03/storytelling</guid>
      <description>A programmer&apos;s journey into narrative writing, carrying a story for two decades and finally bringing it to life.</description>
      <pubDate>Tue, 03 Aug 2021 00:00:00 GMT</pubDate>
      <author>Vincent Broeren</author>
      <category>Quinn&apos;s Quest</category>
      <category>writing</category>
      <category>art</category>
      <category>game-development</category>
      <enclosure url="https://jagaco.com/blog/_featured/storytelling.png" type="image/png" />
    </item>
    <item>
      <title>How to Workflow</title>
      <link>https://jagaco.com/2021/04/10/how-to-workflow</link>
      <guid isPermaLink="true">https://jagaco.com/2021/04/10/how-to-workflow</guid>
      <description>Development lessons from our new RPG project, best practices for indie game development including demos, systems, and perseverance.</description>
      <pubDate>Sat, 10 Apr 2021 00:00:00 GMT</pubDate>
      <author>Vincent Broeren</author>
      <category>technology</category>
      <category>game-development</category>
      <category>workflow</category>
    </item>
    <item>
      <title>Happy Pi Day!</title>
      <link>https://jagaco.com/2021/03/14/happy-pi-day</link>
      <guid isPermaLink="true">https://jagaco.com/2021/03/14/happy-pi-day</guid>
      <description>Exploring the mathematical constant Pi through programming, from visualization to calculating 100,000 digits using the Chudnovsky algorithm.</description>
      <pubDate>Sun, 14 Mar 2021 00:00:00 GMT</pubDate>
      <author>Vincent Broeren</author>
      <category>technology</category>
      <category>programming</category>
      <category>mathematics</category>
      <enclosure url="https://jagaco.com/blog/_featured/happy-pi-day.png" type="image/png" />
    </item>
    <item>
      <title>Game Developers Conference 2019</title>
      <link>https://jagaco.com/2019/03/25/game-developers-conference-2019</link>
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      <description>Five days at GDC 2019 in San Francisco, from Google Stadia&apos;s announcement to RTX raytracing and insights from industry giants.</description>
      <pubDate>Mon, 25 Mar 2019 00:00:00 GMT</pubDate>
      <author>Vincent Broeren</author>
      <category>GDC</category>
      <category>technology</category>
      <category>art</category>
      <category>game-development</category>
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    <item>
      <title>Dutch Game Awards Nominee</title>
      <link>https://jagaco.com/2017/09/21/dutch-game-awards-nominee</link>
      <guid isPermaLink="true">https://jagaco.com/2017/09/21/dutch-game-awards-nominee</guid>
      <description>Jagaco received a nomination for the Dutch Game Awards in the &apos;Best Serious Game&apos; category for Blokje Om, a VR training tool for children.</description>
      <pubDate>Thu, 21 Sep 2017 00:00:00 GMT</pubDate>
      <author>Jagaco</author>
      <category>awards</category>
      <category>Blokje Om</category>
      <category>VR</category>
      <category>serious-games</category>
      <enclosure url="https://jagaco.com/blog/_featured/dutch-game-awards-nominee.png" type="image/png" />
    </item>
    <item>
      <title>Building an Arcade Cabinet (Part 2)</title>
      <link>https://jagaco.com/2017/06/22/building-an-arcade-cabinet-part-2</link>
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      <description>The physical construction phase cutting MDF, working with acrylic, and assembling our custom arcade cabinet.</description>
      <pubDate>Thu, 22 Jun 2017 00:00:00 GMT</pubDate>
      <author>Thom Zeilstra</author>
      <category>hardware</category>
      <category>arcade</category>
      <category>DIY</category>
      <enclosure url="https://jagaco.com/blog/_featured/building-an-arcade-cabinet-part-2.jpg" type="image/png" />
    </item>
    <item>
      <title>Our development workflow</title>
      <link>https://jagaco.com/2017/04/11/our-development-workflow</link>
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      <description>The team examines their development practices against industry standards, focusing on optimization and automation of their workflow.</description>
      <pubDate>Tue, 11 Apr 2017 00:00:00 GMT</pubDate>
      <author>Remco Brilstra</author>
      <category>development</category>
      <category>workflow</category>
      <category>tech</category>
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    </item>
    <item>
      <title>Building an arcade cabinet (part 1)</title>
      <link>https://jagaco.com/2017/03/23/building-an-arcade-cabinet-part-1</link>
      <guid isPermaLink="true">https://jagaco.com/2017/03/23/building-an-arcade-cabinet-part-1</guid>
      <description>Building an arcade cabinet, can&apos;t be that difficult, right? Turns out, it&apos;s more difficult than we first thought.</description>
      <pubDate>Thu, 23 Mar 2017 00:00:00 GMT</pubDate>
      <author>Thom Zeilstra</author>
      <category>Alpha</category>
      <category>arcade</category>
      <category>hardware</category>
      <enclosure url="https://jagaco.com/blog/_featured/building-an-arcade-cabinet-part-1.jpg" type="image/png" />
    </item>
    <item>
      <title>The Nintendo Switch released</title>
      <link>https://jagaco.com/2017/03/16/the-nintendo-switch-released</link>
      <guid isPermaLink="true">https://jagaco.com/2017/03/16/the-nintendo-switch-released</guid>
      <description>Two programmers acquired the Nintendo Switch with Zelda, significantly impacting office productivity. The company is considering developing a game for the platform.</description>
      <pubDate>Thu, 16 Mar 2017 00:00:00 GMT</pubDate>
      <author>Vincent Broeren</author>
      <category>news</category>
      <category>Nintendo</category>
      <category>Switch</category>
      <enclosure url="https://jagaco.com/blog/_featured/the-nintendo-switch-released.png" type="image/png" />
    </item>
    <item>
      <title>Alpha&apos;s art process</title>
      <link>https://jagaco.com/2017/02/18/alpha-art-process</link>
      <guid isPermaLink="true">https://jagaco.com/2017/02/18/alpha-art-process</guid>
      <description>We&apos;ve been talking a lot about how all of the tech for Alpha works, but haven&apos;t gone into detail what the Alpha art process looks like.</description>
      <pubDate>Sat, 18 Feb 2017 00:00:00 GMT</pubDate>
      <author>Wilco Van Starrenburg</author>
      <category>Alpha</category>
      <category>art</category>
      <category>game-design</category>
      <enclosure url="https://jagaco.com/blog/_featured/alpha-art-process.png" type="image/png" />
    </item>
    <item>
      <title>Clicker Math</title>
      <link>https://jagaco.com/2017/01/31/clicker-math</link>
      <guid isPermaLink="true">https://jagaco.com/2017/01/31/clicker-math</guid>
      <description>Overview of the mathematical systems behind Clickernauts, a clicker game featuring weapon upgrades and exponential resource growth mechanics.</description>
      <pubDate>Tue, 31 Jan 2017 00:00:00 GMT</pubDate>
      <author>Thom Zeilstra</author>
      <category>tech</category>
      <category>game-design</category>
      <category>math</category>
      <enclosure url="https://jagaco.com/blog/_featured/clicker-math.png" type="image/png" />
    </item>
    <item>
      <title>Traffic simulation in Blokje Om</title>
      <link>https://jagaco.com/2017/01/17/traffic-simulation-in-blokje-om</link>
      <guid isPermaLink="true">https://jagaco.com/2017/01/17/traffic-simulation-in-blokje-om</guid>
      <description>Virtual traffic training game aimed at younger audience requires realistic traffic simulation. The game uses a traffic manager system to control vehicles, bicycles, and pedestrians throughout the city environment.</description>
      <pubDate>Tue, 17 Jan 2017 00:00:00 GMT</pubDate>
      <author>Vincent Broeren</author>
      <category>Blink VR</category>
      <category>tech</category>
      <category>game-design</category>
      <enclosure url="https://jagaco.com/blog/_featured/traffic-simulation-in-blokje-om.png" type="image/png" />
    </item>
    <item>
      <title>Procedural Dungeon Generation</title>
      <link>https://jagaco.com/2016/12/18/procedural-dungeon-generation</link>
      <guid isPermaLink="true">https://jagaco.com/2016/12/18/procedural-dungeon-generation</guid>
      <description>For the Action-RPG Quinn&apos;s Quest, the developers implemented a system for procedurally generated dungeons featuring rooms for exploration, combat, and treasure collection.</description>
      <pubDate>Sun, 18 Dec 2016 00:00:00 GMT</pubDate>
      <author>Thom Zeilstra</author>
      <category>Quinn&apos;s Quest</category>
      <category>tech</category>
      <category>procedural-generation</category>
      <enclosure url="https://jagaco.com/blog/_featured/procedural-dungeon-generation.png" type="image/png" />
    </item>
    <item>
      <title>Custom depthbuffer</title>
      <link>https://jagaco.com/2016/12/12/custom-depthbuffer</link>
      <guid isPermaLink="true">https://jagaco.com/2016/12/12/custom-depthbuffer</guid>
      <description>By creating a custom depth buffer we utilize the full extent of our Spritebatch by drawing all the static objects in only one drawcall.</description>
      <pubDate>Mon, 12 Dec 2016 00:00:00 GMT</pubDate>
      <author>Vincent Broeren</author>
      <category>Alpha</category>
      <category>tech</category>
      <category>graphics</category>
      <enclosure url="https://jagaco.com/blog/_featured/custom-depthbuffer.png" type="image/png" />
    </item>
    <item>
      <title>Hello World, Welcome Alpha</title>
      <link>https://jagaco.com/2016/12/05/hello-world-welcome-alpha</link>
      <guid isPermaLink="true">https://jagaco.com/2016/12/05/hello-world-welcome-alpha</guid>
      <description>A collaborative project between Jagaco and Refreshing Security introduces Alpha, a real-time simulation game designed to enhance information security awareness through interactive professional scenarios.</description>
      <pubDate>Mon, 05 Dec 2016 00:00:00 GMT</pubDate>
      <author>Remco Brilstra</author>
      <category>Alpha</category>
      <category>security</category>
      <category>applied-games</category>
      <enclosure url="https://jagaco.com/blog/_featured/hello-world-welcome-alpha.png" type="image/png" />
    </item>
    <item>
      <title>Road to Roads</title>
      <link>https://jagaco.com/2016/11/26/road-to-roads</link>
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      <description>Blog post about the art development of road sections for a virtual reality traffic simulation.</description>
      <pubDate>Sat, 26 Nov 2016 00:00:00 GMT</pubDate>
      <author>Wilco Van Starrenburg</author>
      <category>art</category>
      <category>VR</category>
      <category>development</category>
      <enclosure url="https://jagaco.com/blog/_featured/road-to-roads.png" type="image/png" />
    </item>
    <item>
      <title>Building an asset pipeline (Part 1)</title>
      <link>https://jagaco.com/2016/08/29/building-asset-pipeline-part-1</link>
      <guid isPermaLink="true">https://jagaco.com/2016/08/29/building-asset-pipeline-part-1</guid>
      <description>An asset pipeline is the workflow used to get models, textures and sounds from Digital Content Creators like Photoshop and 3DS Max into your game.</description>
      <pubDate>Mon, 29 Aug 2016 00:00:00 GMT</pubDate>
      <author>Remco Brilstra</author>
      <category>tech</category>
      <category>tools</category>
      <category>development</category>
      <enclosure url="https://jagaco.com/blog/_featured/building-asset-pipeline-part-1.png" type="image/png" />
    </item>
    <item>
      <title>Rooms in our Editor</title>
      <link>https://jagaco.com/2016/08/01/rooms-in-our-editor</link>
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      <description>To make the life of our artists easier we decided to upgrade the level editor with the ability to create rooms in a single mouse-drag</description>
      <pubDate>Mon, 01 Aug 2016 00:00:00 GMT</pubDate>
      <author>Vincent Broeren</author>
      <category>tools</category>
      <category>editor</category>
      <category>development</category>
      <enclosure url="https://jagaco.com/blog/_featured/rooms-in-our-editor.png" type="image/png" />
    </item>
    <item>
      <title>Flexible shaders (or effects?)</title>
      <link>https://jagaco.com/2016/07/29/flexible-effect-system</link>
      <guid isPermaLink="true">https://jagaco.com/2016/07/29/flexible-effect-system</guid>
      <description>Writing a flexible effect system can be challenging, especially when you have to support multiple render APIs with the least amount of work for your artists</description>
      <pubDate>Fri, 29 Jul 2016 00:00:00 GMT</pubDate>
      <author>Vincent Broeren</author>
      <category>tech</category>
      <category>graphics</category>
      <category>shaders</category>
      <enclosure url="https://jagaco.com/blog/_featured/flexible-effect-system.png" type="image/png" />
    </item>
    <item>
      <title>Resellers and channel management</title>
      <link>https://jagaco.com/2016/07/02/resellers-channel-management</link>
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      <description>They always say: &apos;Talk to people about your game&apos;, but as a programmer that can sometimes be hard to do.</description>
      <pubDate>Sat, 02 Jul 2016 00:00:00 GMT</pubDate>
      <author>Vincent Broeren</author>
      <category>business</category>
      <category>networking</category>
      <enclosure url="https://jagaco.com/blog/_featured/resellers-channel-management.png" type="image/png" />
    </item>
    <item>
      <title>Warcraft the movie</title>
      <link>https://jagaco.com/2016/06/16/warcraft-the-movie</link>
      <guid isPermaLink="true">https://jagaco.com/2016/06/16/warcraft-the-movie</guid>
      <description>The Jagaco team took time off to see the new Warcraft film in their country&apos;s largest cinema, enjoying the movie despite some lore divergences.</description>
      <pubDate>Thu, 16 Jun 2016 00:00:00 GMT</pubDate>
      <author>Jagaco</author>
      <category>news</category>
      <category>team</category>
      <category>entertainment</category>
      <enclosure url="https://jagaco.com/blog/_featured/warcraft-the-movie.png" type="image/png" />
    </item>
    <item>
      <title>First tier of Beta testing is in progress</title>
      <link>https://jagaco.com/2015/07/25/first-tier-of-beta-testing-is-in-progress</link>
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      <description>The first tier of beta tests for Ungoverned Lands is in progress.</description>
      <pubDate>Sat, 25 Jul 2015 00:00:00 GMT</pubDate>
      <author>Wilco Van Starrenburg</author>
      <category>Ungoverned Lands</category>
      <category>beta-test</category>
      <category>testing</category>
      <enclosure url="https://jagaco.com/blog/_featured/first-tier-of-beta-testing-is-in-progress.png" type="image/png" />
    </item>
    <item>
      <title>Beta testing Started</title>
      <link>https://jagaco.com/2015/07/08/beta-testing-started</link>
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      <description>Today marks the start of our beta testing period of Ungoverned Lands</description>
      <pubDate>Wed, 08 Jul 2015 00:00:00 GMT</pubDate>
      <author>Jagaco</author>
      <category>Ungoverned Lands</category>
      <category>beta-test</category>
      <category>news</category>
      <enclosure url="https://jagaco.com/blog/_featured/beta-testing-started.png" type="image/png" />
    </item>
    <item>
      <title>Beta test sign-up Ungoverned Lands closed</title>
      <link>https://jagaco.com/2015/04/06/beta-test-sign-up-ungoverned-lands-closed</link>
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      <description>The signup period is now closed and we are happy to tell you that we have many participants. We are looking forward to a great testing period.</description>
      <pubDate>Mon, 06 Apr 2015 00:00:00 GMT</pubDate>
      <author>Jagaco</author>
      <category>Ungoverned Lands</category>
      <category>beta-test</category>
      <category>news</category>
      <enclosure url="https://jagaco.com/blog/_featured/beta-test-sign-up-ungoverned-lands-closed.png" type="image/png" />
    </item>
    <item>
      <title>Game Developers Conference 2015</title>
      <link>https://jagaco.com/2015/03/01/game-developers-conference-2015</link>
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      <description>Jagaco is at the Game Developers Conference! This will be a week of inside peeks in new tech, chatting with our heroes and getting inspired.</description>
      <pubDate>Sun, 01 Mar 2015 00:00:00 GMT</pubDate>
      <author>Vincent Broeren</author>
      <category>GDC</category>
      <category>business</category>
      <category>tech</category>
      <category>news</category>
      <enclosure url="https://jagaco.com/blog/_featured/game-developers-conference-2015.png" type="image/png" />
    </item>
    <item>
      <title>Ungoverned Lands Beta Signup</title>
      <link>https://jagaco.com/2015/02/02/ungoverned-lands-beta-signup</link>
      <guid isPermaLink="true">https://jagaco.com/2015/02/02/ungoverned-lands-beta-signup</guid>
      <description>The Beta test phase for Ungoverned lands will be starting soon, Signup to be one of the first to enter these ungoverned lands.</description>
      <pubDate>Mon, 02 Feb 2015 00:00:00 GMT</pubDate>
      <author>Jagaco</author>
      <category>Ungoverned Lands</category>
      <category>beta-test</category>
      <category>news</category>
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    <item>
      <title>Close to beta, some thoughts of a programmer</title>
      <link>https://jagaco.com/2014/11/17/close-to-beta</link>
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      <description>You would think that at the end of a project motivation skyrockets. Unfortunately this is not true. The last steps are the hardest to take, let me explain..</description>
      <pubDate>Mon, 17 Nov 2014 00:00:00 GMT</pubDate>
      <author>Vincent Broeren</author>
      <category>Ungoverned Lands</category>
      <category>tech</category>
      <category>development</category>
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    </item>
    <item>
      <title>Faction: Rufus</title>
      <link>https://jagaco.com/2014/10/21/faction-rufus</link>
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      <description>New opponents approach the Ungoverned Lands. The faction &apos;Rufus&apos; joins the fray. Find out who they are.</description>
      <pubDate>Tue, 21 Oct 2014 00:00:00 GMT</pubDate>
      <author>Jagaco</author>
      <category>Ungoverned Lands</category>
      <category>factions</category>
      <category>game-design</category>
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    </item>
    <item>
      <title>Emulating style</title>
      <link>https://jagaco.com/2014/08/09/emulating-style</link>
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      <description>A blog post entry about how Wilco has been working towards emulating Myron&apos;s art style.</description>
      <pubDate>Sat, 09 Aug 2014 00:00:00 GMT</pubDate>
      <author>Wilco Van Starrenburg</author>
      <category>art</category>
      <category>Ungoverned Lands</category>
      <category>development</category>
      <enclosure url="https://jagaco.com/blog/_featured/emulating-style.png" type="image/png" />
    </item>
    <item>
      <title>Our new office</title>
      <link>https://jagaco.com/2014/08/05/inside-the-office</link>
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      <description>Jagaco&apos;s new office with pictures and everything!</description>
      <pubDate>Tue, 05 Aug 2014 00:00:00 GMT</pubDate>
      <author>Jagaco</author>
      <category>news</category>
      <category>office</category>
      <category>team</category>
      <enclosure url="https://jagaco.com/blog/_featured/inside-the-office.jpg" type="image/png" />
    </item>
    <item>
      <title>Our own office</title>
      <link>https://jagaco.com/2014/07/12/our-own-office</link>
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      <description>There comes a time when your hobby is getting out of hand... We have made a big decision; we are going to rent our own office!</description>
      <pubDate>Sat, 12 Jul 2014 00:00:00 GMT</pubDate>
      <author>Jagaco</author>
      <category>business</category>
      <category>news</category>
      <category>office</category>
      <enclosure url="https://jagaco.com/blog/_featured/our-own-office.png" type="image/png" />
    </item>
    <item>
      <title>We&apos;re in Business!</title>
      <link>https://jagaco.com/2014/06/24/business</link>
      <guid isPermaLink="true">https://jagaco.com/2014/06/24/business</guid>
      <description>Jagaco games is officially in business!</description>
      <pubDate>Tue, 24 Jun 2014 00:00:00 GMT</pubDate>
      <author>Jagaco</author>
      <category>business</category>
      <category>news</category>
      <enclosure url="https://jagaco.com/blog/_featured/business.png" type="image/png" />
    </item>
    <item>
      <title>Producing with or without a Game Engine</title>
      <link>https://jagaco.com/2014/06/05/producing-with-or-without-a-game-engine</link>
      <guid isPermaLink="true">https://jagaco.com/2014/06/05/producing-with-or-without-a-game-engine</guid>
      <description>The decision of producing with or without a game engine can have major effects on the game, team and company.</description>
      <pubDate>Thu, 05 Jun 2014 00:00:00 GMT</pubDate>
      <author>Vincent Broeren</author>
      <category>business</category>
      <category>tech</category>
      <category>development</category>
      <enclosure url="https://jagaco.com/blog/_featured/producing-with-or-without-a-game-engine.png" type="image/png" />
    </item>
    <item>
      <title>Faction: Caeruleus</title>
      <link>https://jagaco.com/2014/05/19/faction-caeruleus</link>
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      <description>An introduction to the faction Caeruleus in our upcoming title Ungoverned Lands</description>
      <pubDate>Mon, 19 May 2014 00:00:00 GMT</pubDate>
      <author>Jagaco</author>
      <category>Ungoverned Lands</category>
      <category>factions</category>
      <category>game-design</category>
      <enclosure url="https://jagaco.com/blog/_featured/faction-caeruleus.png" type="image/png" />
    </item>
    <item>
      <title>Introducing: Ungoverned Lands</title>
      <link>https://jagaco.com/2014/03/28/introducing-ungoverned-lands</link>
      <guid isPermaLink="true">https://jagaco.com/2014/03/28/introducing-ungoverned-lands</guid>
      <description>Ungoverned Lands is a digitally hand painted 2D isometric Real-time strategy game for mobile platforms</description>
      <pubDate>Fri, 28 Mar 2014 00:00:00 GMT</pubDate>
      <author>Jagaco</author>
      <category>Ungoverned Lands</category>
      <category>news</category>
      <category>announcement</category>
      <enclosure url="https://jagaco.com/blog/_featured/introducing-ungoverned-lands.png" type="image/png" />
    </item>
    <item>
      <title>Hello Social!</title>
      <link>https://jagaco.com/2014/03/19/hello-social</link>
      <guid isPermaLink="true">https://jagaco.com/2014/03/19/hello-social</guid>
      <description>Jagaco Games is now accessible on both Facebook and Twitter, sharing updates with the world through these social platforms.</description>
      <pubDate>Wed, 19 Mar 2014 00:00:00 GMT</pubDate>
      <author>Jagaco</author>
      <category>news</category>
      <category>social-media</category>
      <enclosure url="https://jagaco.com/blog/_featured/hello-social.png" type="image/png" />
    </item>
    <item>
      <title>Hello World!</title>
      <link>https://jagaco.com/2014/02/11/hello-world</link>
      <guid isPermaLink="true">https://jagaco.com/2014/02/11/hello-world</guid>
      <description>The Jagaco Games team celebrates their website launch and announces they are a Dutch game development studio working on their first project.</description>
      <pubDate>Tue, 11 Feb 2014 00:00:00 GMT</pubDate>
      <author>Jagaco</author>
      <category>news</category>
      <category>announcement</category>
      <enclosure url="https://jagaco.com/blog/_featured/hello-world.png" type="image/png" />
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